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They’d be much more fun to play if they didn’t die at first level

They’d be much more fun to play if they didn’t die at first level

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  1. It really helps to use Mage Armor and keep Shield ready as a reaction. Wizards are squishy, but they have good defensive options if you are willing to use some learned spells on defense over offense.

  2. Start with forge/life cleric, then go with wizard. For extra survivability, choose abjuration or war wizard. Slightly MAD and you get a delay in progression, but can make RP sense if you worship a god who has both knowledge/arcana and forge/life domain.

    Good to have if you have a tough DM, tough campaign or crazy party. Expect to play the party’s parental unit, however.

  3. If enemies were smart, wizards would never live to cast fireball. Wizards are mostly overpowered compared to martials because DMs go easy on them until they get overpowered.

  4. Everyone is fragile as glass at levels 1-3, the game just doesn’t work there.

    All things considered, wizards are the most durable class because 19-24 AC and spells go brr.

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