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Glyphs of Warding make the best Dungeon traps

Glyphs of Warding make the best Dungeon traps

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  1. Make the first Charisma and the *second* Wisdom and you’ve got the general reaction of the party I’m in.

    We’re a bunch of charismatic bastards with barely 2 braincells between the 5 of us (and they were both brought in by the newest player) dedicated to “is this a good idea?”

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    Edit: To make things funnier, two of the players have INT scores well into the teens, one of them is even a 20 . . . It’s just that *no one* has a wisdom score higher than 12.

    Edit 2: And our diceroller (we play online) seems to hate the idea of *ever* rolling well on Wisdom based things.

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